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Mount your friends record
Mount your friends record







mount your friends record

There's kind of a pattern of multiplayer Indie games not supporting online play, like Towerfall (whose devs actually wrote about these issues), while some games like Nidhogg try to do online, but have seen considerable backlash for their online mode performance. Most victories in fencing online would likely feel unfair for the loser, having trouble defending themselves while compensating for the lag. In a mode like fencing this matters a lot. A player can be in a number of different poses from frame to frame given they have per-frame input on 4 different limbs. Mount Your Friends' interface on the other hand is very loose.

mount your friends record

They maintain special buffers to move game states back in time for resimulation, they make attack animations long enough that they usually take longer than the expected lag, etc. Street Fighter does a LOT to compensate for these feelings. If you're familiar with playing games like Street Fighter online, you've probably come across a handful of matches where you felt like the enemy got in a cheap hit because of lag.









Mount your friends record